#include "Player.h"

Player::Player(const std::string& name, const bool& control)
{
	Name = name;
	PlayerControlled = control;
	IsFat = false;
	IsStaying = false;
}

Player::~Player(void)
{
}

void Player::Deinitialize()
{
	for(int x = 0; x < Hand.size(); ++x)
	{
		delete this->Hand[x];
	}
	this->Hand.clear();
}